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@@ -6,52 +6,44 @@ scene.add(container);
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const boards = [];
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-createLegs(boards);
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-let tableTop = new Board(scene, 2, 36, 72);
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+createLegs();
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+let tableTop = new Board(scene, 2, 36, 72, boards);
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tableTop.translate(0, 18 + (tableTop.width / 2), 0);
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tableTop.rotate(0, 90, 90);
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//Creating edge boards with 2x4
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-let borderOne = new Board(scene, 2, 4, 72);
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+let borderOne = new Board(scene, 2, 4, 72, boards);
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borderOne.translate(0, 16, 17);
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borderOne.rotate(0, 90, 0);
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-let borderTwo = new Board(scene, 2, 4, 72);
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+let borderTwo = new Board(scene, 2, 4, 72, boards);
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borderTwo.translate(0, 16, -17);
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borderTwo.rotate(0, 90, 0);
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-let borderThree = new Board(scene, 2, 4, 32);
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+let borderThree = new Board(scene, 2, 4, 32, boards);
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borderThree.translate(35, 16, 0);
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-let borderFour = new Board(scene, 2, 4, 32);
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+let borderFour = new Board(scene, 2, 4, 32, boards);
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borderFour.translate(-35, 16, 0);
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//Add shelf
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-let shelf = new Board(scene, 1, 24, 60);
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+let shelf = new Board(scene, 1, 24, 60, boards);
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shelf.translate(0, -3.5, 0);
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shelf.rotate(0, 90, 90);
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-let shelfSupportOne = new Board(scene, 2, 4, 32);
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+let shelfSupportOne = new Board(scene, 2, 4, 32, boards);
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shelfSupportOne.translate(-29, -6, 0);
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-let shelfSupportTwo = new Board(scene, 2, 4, 32);
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+let shelfSupportTwo = new Board(scene, 2, 4, 32, boards);
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shelfSupportTwo.translate(29, -6, 0);
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-let shelfSupportThree = new Board(scene, 2, 4, 56);
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+let shelfSupportThree = new Board(scene, 2, 4, 56, boards);
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shelfSupportThree.translate(0, -6, 11);
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shelfSupportThree.rotate(0, 90, 0);
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-let shelfSupportFour = new Board(scene, 2, 4, 56);
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+let shelfSupportFour = new Board(scene, 2, 4, 56, boards);
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shelfSupportFour.translate(0, -6, -11);
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shelfSupportFour.rotate(0, 90, 0);
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-boards.push(
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- tableTop,
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- borderOne, borderTwo, borderThree, borderFour,
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- shelf,
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- shelfSupportOne, shelfSupportTwo, shelfSupportThree, shelfSupportFour
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-);
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-
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-function createLegs(boards){
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+function createLegs(){
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let legs = [];
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for(let i = 0; i < 4; i++){
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- let leg = new Board(scene, 4, 4, 36);
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+ let leg = new Board(scene, 4, 4, 36, boards);
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leg.rotate(90, 0, 0);
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legs.push(leg);
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- boards.push(leg);
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}
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let posX = 32;
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@@ -63,3 +55,5 @@ function createLegs(boards){
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return legs;
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}
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+
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+compute(boards);
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