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@@ -4,15 +4,97 @@ import * as three from "three";
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const boards = [];
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-console.time("something");
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-const board = new Board(scene, 2, 4, 50, boards, ["height", 45, true]);
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-const boardTwo = new Board(scene, 2, 4, 50, boards, ["height", 45, true]);
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-boardTwo.translate(0, 23, 23);
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-boardTwo.rotate(90, 0, 180);
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-const boardThree = new Board(scene, 2, 4, 50, boards, ["height", 45, true]);
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-boardThree.translate(0, 23, -23);
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-boardThree.rotate(90, 0, 0);
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-const boardFour = new Board(scene, 2, 4, 50, boards, ["height", 45, true]);
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-boardFour.translate(0, 46, 0);
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-boardFour.rotate(0, 0, 180);
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-console.timeEnd("something");
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+createLegs();
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+createTop();
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+//createBorder();
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+//createInnerSupport();
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+
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+function createLegs(){
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+ let legs = [];
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+ for(let i = 0; i < 4; i++){
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+ let leg = new Board(scene, 4, 4, 30, boards);
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+ leg.rotate(90, 0, 0);
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+ legs.push(leg);
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+ }
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+
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+ let posX = 16;
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+ let posZ = 16;
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+ legs[0].translate(posX, 0, posZ);
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+ legs[1].translate(posX, 0, -posZ);
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+ legs[2].translate(-posX, 0, posZ);
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+ legs[3].translate(-posX, 0, -posZ);
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+
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+ return legs;
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+}
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+
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+function createTop(){
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+ const board0 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
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+ board0.translate(15, 16, 0);
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+ board0.rotate(0, 0, 90);
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+ const board1 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
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+ board1.translate(0, 16, 15);
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+ board1.rotate(0, -90, 90);
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+ const board2 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
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+ board2.translate(-15, 16, 0);
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+ board2.rotate(0, 0, -90);
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+ const board3 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
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+ board3.translate(0, 16, -15);
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+ board3.rotate(0, 90, 90);
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+
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+ const board5 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
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+ board5.translate(0, 16, 9);
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+ board5.rotate(0, 90, -90);
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+ const board6 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
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+ board6.translate(-9, 16, 0);
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+ board6.rotate(0, 0, -90);
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+ const board7 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
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+ board7.translate(0, 16, -9);
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+ board7.rotate(0, 90, 90);
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+ const board8 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
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+ board8.translate(9, 16, 0);
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+ board8.rotate(0, 0, 90);
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+
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+ const board9 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
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+ board9.translate(0, 16, 3);
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+ board9.rotate(0, 90, -90);
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+ const board10 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
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+ board10.translate(-3, 16, 0);
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+ board10.rotate(0, 0, -90);
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+ const board11 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
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+ board11.translate(0, 16, -3);
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+ board11.rotate(0, 90, 90);
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+ const board12 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
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+ board12.translate(3, 16, 0);
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+ board12.rotate(0, 0, 90);
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+
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+ /*const geometry = new three.CylinderGeometry(1, 1, 64, 32);
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+ const material = new three.MeshBasicMaterial({color: 0xffffff});
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+ const cylinder = new three.Mesh(geometry, material);
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+ cylinder.position.y += 16;
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+ scene.add(cylinder);*/
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+}
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+
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+function createBorder(){
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+ const board0 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
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+ board0.translate(0, 15, -19);
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+ board0.rotate(0, 90, 180);
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+ const board1 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
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+ board1.translate(19, 15, 0);
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+ board1.rotate(0, 180, 0);
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+ const board2 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
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+ board2.translate(0, 15, 19);
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+ board2.rotate(0, 90, 0);
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+ const board3 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
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+ board3.translate(-19, 15, 0);
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+}
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+
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+function createInnerSupport(){
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+ const board0 = new Board(scene, 2, 4, 36, boards);
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+ board0.translate(0, 14, 0);
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+ board0.rotate(0, 0, 90);
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+ const board1 = new Board(scene, 2, 4, 36, boards);
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+ board1.translate(0, 14, 0);
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+ board1.rotate(0, 90, 90);
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+}
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+
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+compute(boards);
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