import * as three from "three"; import {OrbitControls} from "orbitControls"; import {CheapBoard, TwoByFour} from "boards"; const canvas = document.getElementById("canvas"); const renderer = new three.WebGLRenderer({antialias: true, canvas}); const camera = new three.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000); camera.position.z = 200; camera.position.y = 1.8; const controls = new OrbitControls(camera, renderer.domElement); const scene = new three.Scene(); const light = new three.DirectionalLight(0xffffff, 3); scene.add(light); const board = new TwoByFour(scene, 96); function resizeRendererToDisplaySize(renderer){ const canvas = renderer.domElement; const width = canvas.clientWidth; const height = canvas.clientHeight; const needResize = canvas.width !== width || canvas.height !== height; if(needResize) renderer.setSize(width, height, false); return needResize; } function render(time){ if(resizeRendererToDisplaySize(renderer)){ const canvas = renderer.domElement; camera.aspect = canvas.clientWidth / canvas.clientHeight; camera.updateProjectionMatrix(); } renderer.render(scene, camera); requestAnimationFrame(render); } renderer.render(scene, camera); requestAnimationFrame(render);