import * as three from "three"; import Board from "Board"; export default class CheapBoard extends Board{ constructor(scene, length){ this.scene = scene; this.dimensions = [0.625, 5.5, length]; const loader = new three.TextureLoader(); const texture = loader.load("/wood-material.jpg", (t)=>{ t.wrapS = t.wrapT = three.RepeatWrapping; t.offset.set(0, 0); t.repeat.set(length / 24, 3); }); texture.colorSpace = three.SRGBColorSpace; const geometry = new three.BoxGeometry(0.625, 5.5, length); const edges = new three.EdgesGeometry(geometry); const lineMaterial = new three.LineBasicMaterial({color: 0xffffff}); const line = new three.LineSegments(edges, lineMaterial); const material = new three.MeshBasicMaterial({map: texture}); const board = new three.Mesh(geometry, material); this.board = new three.Group(); this.board.add(board); this.board.add(line); scene.add(this.board); } translate(x, y, z){ this.board.position.x += x; this.board.position.y += y; this.board.position.z += z; } rotate(x, y, z){ let toRadians = (n)=>n*(Math.PI/180); this.board.rotation.x += toRadians(x); this.board.rotation.y += toRadians(y); this.board.rotation.z += toRadians(z); } clone(){ let newBoard = new CheapBoard(this.scene, this.dimensions[2]); this.copyBoardData(newBoard.board); return newBoard; } surfaceArea(){ let w = this.dimensions[0]; let l = this.dimensions[1]; let h = this.dimentsions[2]; return 2 * ((w * l) + (l * h) + (h * w)); } }