import * as three from "three"; export default class Board{ constructor(scene, width, height, length){ this.scene = scene; this.width = width; this.height = height; this.length = length; this.type = `${width}x${height}`; const geometry = new three.BoxGeometry(width, height, length); const edges = new three.EdgesGeometry(geometry); const lineMaterial = new three.LineBasicMaterial({color: 0xffffff}); const line = new three.LineSegments(edges, lineMaterial); const material = new three.MeshBasicMaterial({color: 0x7a4300}); const board = new three.Mesh(geometry, material); this.board = new three.Group(); this.board.add(board); this.board.add(line); scene.add(this.board); } translate(x, y, z){ this.board.position.x += x; this.board.position.y += y; this.board.position.z += z; } rotate(x, y, z){ this.board.rotation.x += this.toRadians(x); this.board.rotation.y += this.toRadians(y); this.board.rotation.z += this.toRadians(z); } surfaceArea(){ let w = this.width; let l = this.length; let h = this.height; return 2*((w*l)+(l*h)+(h*w)); } toRadians(n){ return n*(Math.PI/180); } }