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- import * as three from "three";
- import {CSS2DObject} from "2dRenderer";
- export default class Board{
- constructor(scene, width, height, length){
- this.scene = scene;
- this.width = width;
- this.height = height;
- this.length = length;
- this.type = `${width}x${height}`;
- const geometry = new three.BoxGeometry(width, height, length);
- const edges = new three.EdgesGeometry(geometry);
- const lineMaterial = new three.LineBasicMaterial({color: 0xffffff});
- const line = new three.LineSegments(edges, lineMaterial);
- const material = new three.MeshBasicMaterial({color: 0x7a4300});
- const board = new three.Mesh(geometry, material);
- this.board = new three.Group();
- this.board.add(board);
- this.board.add(line);
- this.label = this.createLabel(board);
- scene.add(this.board);
- }
- translate(x, y, z){
- this.board.position.x += x;
- this.board.position.y += y;
- this.board.position.z += z;
- }
- rotate(x, y, z){
- this.board.rotation.x += this.toRadians(x);
- this.board.rotation.y += this.toRadians(y);
- this.board.rotation.z += this.toRadians(z);
- }
- surfaceArea(){
- let w = this.width;
- let l = this.length;
- let h = this.height;
- return 2*((w*l)+(l*h)+(h*w));
- }
- toRadians(n){
- return n*(Math.PI/180);
- }
- createLabel(board){
- const labelElem = document.createElement("div");
- labelElem.classList.add("label");
- labelElem.textContent = `${this.type}x${this.length} in.`;
- labelElem.style.backgroundColor = "transparent";
- const label = new CSS2DObject(labelElem);
- label.position.set(0, 0, 0);
- label.center.set(0, 1);
- board.add(label);
- label.layers.set(0);
- return label;
- }
- }
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