| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- import {scene, Group, compute} from "setup";
- import Board from "Board";
- import * as three from "three";
- const boards = [];
- createLegs();
- createTop();
- //createBorder();
- //createInnerSupport();
- function createLegs(){
- let legs = [];
- for(let i = 0; i < 4; i++){
- let leg = new Board(scene, 4, 4, 30, boards);
- leg.rotate(90, 0, 0);
- legs.push(leg);
- }
- let posX = 16;
- let posZ = 16;
- legs[0].translate(posX, 0, posZ);
- legs[1].translate(posX, 0, -posZ);
- legs[2].translate(-posX, 0, posZ);
- legs[3].translate(-posX, 0, -posZ);
- return legs;
- }
- function createTop(){
- const board0 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
- board0.translate(15, 16, 0);
- board0.rotate(0, 0, 90);
- const board1 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
- board1.translate(0, 16, 15);
- board1.rotate(0, -90, 90);
- const board2 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
- board2.translate(-15, 16, 0);
- board2.rotate(0, 0, -90);
- const board3 = new Board(scene, 2, 6, 36, boards, ["height", 45, true]);
- board3.translate(0, 16, -15);
- board3.rotate(0, 90, 90);
- const board5 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
- board5.translate(0, 16, 9);
- board5.rotate(0, 90, -90);
- const board6 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
- board6.translate(-9, 16, 0);
- board6.rotate(0, 0, -90);
- const board7 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
- board7.translate(0, 16, -9);
- board7.rotate(0, 90, 90);
- const board8 = new Board(scene, 2, 6, 24, boards, ["height", 45, true]);
- board8.translate(9, 16, 0);
- board8.rotate(0, 0, 90);
-
- const board9 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
- board9.translate(0, 16, 3);
- board9.rotate(0, 90, -90);
- const board10 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
- board10.translate(-3, 16, 0);
- board10.rotate(0, 0, -90);
- const board11 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
- board11.translate(0, 16, -3);
- board11.rotate(0, 90, 90);
- const board12 = new Board(scene, 2, 6, 12, boards, ["height", 45, true]);
- board12.translate(3, 16, 0);
- board12.rotate(0, 0, 90);
- /*const geometry = new three.CylinderGeometry(1, 1, 64, 32);
- const material = new three.MeshBasicMaterial({color: 0xffffff});
- const cylinder = new three.Mesh(geometry, material);
- cylinder.position.y += 16;
- scene.add(cylinder);*/
- }
- function createBorder(){
- const board0 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
- board0.translate(0, 15, -19);
- board0.rotate(0, 90, 180);
- const board1 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
- board1.translate(19, 15, 0);
- board1.rotate(0, 180, 0);
- const board2 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
- board2.translate(0, 15, 19);
- board2.rotate(0, 90, 0);
- const board3 = new Board(scene, 2, 4, 40, boards, ["width", 45, true]);
- board3.translate(-19, 15, 0);
- }
- function createInnerSupport(){
- const board0 = new Board(scene, 2, 4, 36, boards);
- board0.translate(0, 14, 0);
- board0.rotate(0, 0, 90);
- const board1 = new Board(scene, 2, 4, 36, boards);
- board1.translate(0, 14, 0);
- board1.rotate(0, 90, 90);
- }
- compute(boards);
|