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- import * as three from "three";
- import {CSS2DObject} from "2dRenderer";
- export default class Board{
- constructor(scene, width, height, length, boardList, degree=90, angleSide="width"){
- this.scene = scene;
- this.width = width;
- this.height = height;
- this.length = length;
- this.type = `${width}x${height}`;
- this.board = new three.Group();
- const faces = new Float32Array(this.faces(this.vertices(width/2, height/2, length/2)));
- const geometry = new three.BufferGeometry();
- geometry.setDrawRange(0, Infinity);
- geometry.setAttribute("position", new three.BufferAttribute(faces, 3));
- const material = new three.MeshBasicMaterial({color: 0x7a4300});
- material.side = three.DoubleSide;
- this.drawEdges(this.vertices(width/2, height/2, length/2), this.edges(), this.board);
- this.createLabel();
- this.board.add(new three.Mesh(geometry, material));
- scene.add(this.board);
- boardList.push(this.board);
- }
- translate(x, y, z){
- this.board.position.x += x;
- this.board.position.y += y;
- this.board.position.z += z;
- }
- rotate(x, y, z){
- this.board.rotation.x += this.toRadians(x);
- this.board.rotation.y += this.toRadians(y);
- this.board.rotation.z += this.toRadians(z);
- }
- surfaceArea(){
- let w = this.width;
- let l = this.length;
- let h = this.height;
- return 2*((w*l)+(l*h)+(h*w));
- }
- toRadians(n){
- return n*(Math.PI/180);
- }
- createLabel(){
- const labelElem = document.createElement("div");
- labelElem.classList.add("label");
- labelElem.textContent = `${this.type}x${this.length} in.`;
- labelElem.style.backgroundColor = "transparent";
- const label = new CSS2DObject(labelElem);
- label.position.set(0, 0, 0);
- label.center.set(0, 1);
- label.layers.set(0);
- this.board.add(label);
- return label;
- }
- vertices(w, h, l){
- return [
- [w, h, l],
- [w, -h, l],
- [-w, -h, l],
- [-w, h, l],
- [w, h, -l],
- [w, -h, -l],
- [-w, -h, -l],
- [-w, h, -l],
- ];
- }
- edges(){
- return [
- [0, 4],
- [1, 5],
- [2, 6],
- [3, 7],
- [0, 1],
- [3, 2],
- [4, 5],
- [7, 6],
- [0, 3],
- [1, 2],
- [4, 7],
- [5, 6]
- ];
- }
- faces(v){
- //Ends
- return v[0].concat(v[1]).concat(v[2])
- .concat(v[2]).concat(v[3]).concat(v[0])
- .concat(v[4]).concat(v[5]).concat(v[6])
- .concat(v[6]).concat(v[7]).concat(v[4])
- //Sides
- .concat(v[0]).concat(v[3]).concat(v[4])
- .concat(v[3]).concat(v[7]).concat(v[4])
- .concat(v[1]).concat(v[2]).concat(v[5])
- .concat(v[2]).concat(v[6]).concat(v[5])
- //Largest side
- .concat(v[0]).concat(v[1]).concat(v[5])
- .concat(v[0]).concat(v[4]).concat(v[5])
- .concat(v[2]).concat(v[3]).concat(v[7])
- .concat(v[2]).concat(v[6]).concat(v[7]);
- }
- drawEdges(v, e, b){
- for(let i = 0; i < e.length; i++){
- let coords = new Float32Array(v[e[i][0]].concat(v[e[i][1]]));
- const geometry = new three.BufferGeometry();
- geometry.setAttribute("position", new three.BufferAttribute(coords, 3));
- const wireframe = new three.WireframeGeometry(geometry);
- const line = new three.LineSegments(wireframe);
- line.material.depthTest = true;
- line.material.opacity = 0.5;
- line.material.transparent = true;
- b.add(line);
- }
- const geometry = new three.BufferGeometry();
- geometry.setAttribute("position", new three.BufferAttribute())
- }
- }
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